As a UX designer and front-end Developer, I have a passion for visual
storytelling and new challenges. I
recently earned my certificate in Full-Stack web development from the University of Washington, where I
developed skills in JavaScript, Cascading Style Sheets, and “Mobile-First” web design. I have developed a
unique understanding of business objectives and shifting cultures from working both nationally and
internationally in diverse industries including Technology, Entertainment, Education, and Construction.
Strong lateral and big-picture thinking paired with prototyping and
visioning skills supports me in
communicating with shareholders from both a top-down perspective and a grassroots understanding. A
background in graphic design and building interactive, collaborative artworks has given me experience
leading teams of three to 15 people to accomplish ambitious projects.
It started with little things. Like being 10 and finding a piece of clay (I
grew up in the red dirt of
Oklahoma—clay was everywhere). I was shaping it into a ball, determined to make something out of it. When my
friend said “no, you can’t just make stuff; you have to know what you’re doing!” I squished the ball around
my finger and told him it was now a candleholder. Childish? Probably. As a kid I also knew that broken toys were the best; you
could fix them and learn something, or you take the
parts and create something new. My two favorite toys were a hammer and glue.
I’ve never forgotten my childhood sense of curiosity or what I learned way
back when. You can make anything; it requires only a little raw material and the willingness to see the
world in a new way. And not letting anyone tell you that it can’t be done.
I have made many things since then, some not quite so little: metal
sculptures and wood furniture, poems and
paintings, gardens and buildings. A few scars and too many ideas. One of my proudest was creating a degree
program at the University of Illinois.
Going to graduate school in Theatre Design, Technology and Management, I
began to see that Theatre was the art (and business) of creating new experiences. Not content with projects
only on the stage, I began my own plan of study, Studies in Experiential Environments Design.
Using the theatre’s magic of crafting new worlds as a foundation, SEED brought together many different
design disciplines: Graphic, Industrial, Furniture, Interactivity, Architecture, Fashion, Robotics,
Lighting, Scenic, and Projections.
Using the focus of Audience first, I have since used my acquired skills to
take part in and lead collaborations crafting better experience in everything from Kabuki to Contemporary
Dance, and then from Industrial trade shows to art installations.
Seeing how important online experiences are in people’s day-to-day lives, I
enrolled in a full stack web
development bootcamp at the University of Washington and began to train myself in the principles of UX. As I
look forward, I see more and more experiences for customers that blend the virtual and the real, using new
technologies and platforms that interface with IRL environments and that create more loyal relationships
between clients and their customers.
I love collaborating with small(ish) groups, and the most exciting part of
the process for me is when
everyone gets to pitch in their first “Big Idea”. Even more satisfying is when everyone’s big ideas start to
merge, and narratives develop; when we get to be storytellers. By focusing on the story, research, testing,
talking, revision, and iteration, we can find new ways to reach people and keep them coming back for more.